AI Insights · Timothy · July 2021
Top 5 Stickman Games on Android in Saudi Arabia, Q2 2021
Discover the performance of the top 5 Stickman games on the Android platform in Saudi Arabia during Q2 2021, based on data from Sensor Tower.
The second quarter of 2021 saw interesting trends in the performance of the top 5 Stickman games on the Android platform in Saudi Arabia. Here’s a closer look at their weekly downloads, revenue, and active users, based on data from Sensor Tower.
Stick Party 234 MiniGames
Throughout Q2 2021, Stick Party 234 MiniGames from PlayMax Game Studio experienced fluctuating weekly downloads, peaking at approximately 22K in early May and declining to around 10.6K by the end of June. Weekly revenue showed a general upward trend, starting at $31 and reaching a high of $80 in the last week of June. The game maintained a strong active user base, although it saw a decline from 193.5K in late March to 156.6K by the end of the quarter.
Supreme Duelist
Supreme Duelist by Neron's Brother maintained a steady weekly download rate, ranging from approximately 9.5K to 11K throughout the quarter. The game’s active user count remained stable, fluctuating slightly around the 114K mark. Notably, Supreme Duelist did not generate any revenue during this period.
Anger of stick 5 : zombie
Button E&M’s Anger of stick 5 : zombie saw a decline in weekly downloads, starting at around 10.9K at the end of March and dropping to 2.7K by the end of June. Weekly revenue was modest, peaking at $64 in late April and generally staying below $50 for the rest of the quarter. The active user count also saw a significant decline from 40.5K to 14.2K over the same period.
Stick War: Legacy
Stick War: Legacy by Max Games Studios had stable weekly downloads, with figures hovering around 5.5K to 6K in most weeks of Q2 2021. Revenue peaked at $371 in late April but generally stayed below $180 for the remainder of the quarter. Active users remained relatively steady, around 13.5K to 15.5K.
Draw Puzzle 2: Draw one part
Draw Puzzle 2: Draw one part from WEEGOON experienced a decline in weekly downloads from 8.8K at the end of March to 1.5K by the end of June. Revenue was minimal, with occasional small spikes up to $5. The game’s active users decreased from 24.3K to around 9.2K over the quarter.
For more insights and detailed analytics, visit Sensor Tower.